i know a current way of getting dynamic meshes into 3d rad, but it requires 2 rigidbodies and a joint object per rigidbody
think there's a way to upgrade the rigidbody(and google sketchup exporter) so there's 2 things loaded for a rigidbody(if you want to) the mesh(static) and dynamic together and will act as 1 object?
now for collisions somehow have it recognize what you are linking to so the dynamic sphere part is colliding with the static part of another and the same for the other, no passthroughs due to lack of spheres when playing
for the exporter in sketchup to match it
add "export mesh collision for dynamic rigidbody"
and a little other thing not exactly related to this:
add "export rigidbody VISUAL mesh" for sketchup's export list (i suggested this a while back and it got misunderstood for pure collision mesh and from then on, ignored)
think there's a way to upgrade the rigidbody(and google sketchup exporter) so there's 2 things loaded for a rigidbody(if you want to) the mesh(static) and dynamic together and will act as 1 object?
now for collisions somehow have it recognize what you are linking to so the dynamic sphere part is colliding with the static part of another and the same for the other, no passthroughs due to lack of spheres when playing
for the exporter in sketchup to match it
add "export mesh collision for dynamic rigidbody"
and a little other thing not exactly related to this:
add "export rigidbody VISUAL mesh" for sketchup's export list (i suggested this a while back and it got misunderstood for pure collision mesh and from then on, ignored)