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Author Topic: RadImp v0.9 - imports fast to 3d Rad (all dirtywork is done)  (Read 47203 times)

« Reply #75 on: April 09, 2010, 01:20:35 AM »
Thanks, I've got it now. You're right x64 was checked when 0.7 was compiled.
I will compile a win32 version later today.
« Reply #76 on: April 09, 2010, 08:33:48 PM »
i just realized something. not sure if it's meant this way, but it doesn't include an index folder or icons for ease of use.
i was gonna use this to make a small generic object (3) pack with 3 things i made randomly in sketchup (barrel, cone, palette)

Currently using 7.22
« Reply #77 on: April 10, 2010, 12:15:28 AM »
You're right, that's something to fix. Thanks.
« Reply #78 on: June 11, 2010, 01:03:38 AM »
can't quite remember where I saw it, but you said v0.8 was coming out soon.
quick question, will it support importing the .x file into the imposter object?
(thought of this randomly)

Still a common import use for me lol

Currently using 7.22
« Reply #79 on: June 13, 2010, 01:30:26 AM »
Yeah great idea, I'll put this in.
But the imposter default mapmesh load directory is in 3dRad_res/objects/index folder.
Should we import mapmeshes here ?
« Reply #80 on: June 14, 2010, 12:17:13 PM »
v0.8
===
  • Added Import mapMesh for the imposter object
  • Changed the file list to a list entry for easier reading.
  • Added a Tools menu.
  • Tools => Build index jpg to all orphan rigidbodies   
  • Tools => Build index jpg to all orphan skinmeshes 
  • Moved Create Terrain from RB to the tools menu
  • Removed the Share source option since it was rather unstable (for now)
  • Prepared a menu entry for physx actor import.
  • Changed the default import jpg and added an orphan jpg
  • Compiled as win32, so it should run on all platforms.
  • Windows is now bigger
  • Runnig as background popup removed
  • Bug on multiple file select fixed
« Last Edit: June 14, 2010, 01:24:48 PM by shadmar »
« Reply #81 on: June 14, 2010, 01:00:22 PM »
hi,

nice.

- could the window be a bit bigger..? (to fit more files on the list, with long paths..)
- do we need the "radimp is running in background" - popup..?
- you can multiselect files from the list (click + shift/alt), but it only converts 1 file i think.
http://3dradder.blogspot.com/ <- Stuff 4 3DRad   | *Donate now: Post-prosessing shaders | External Script editor mEH*
« Reply #82 on: June 14, 2010, 01:23:06 PM »
hi,

nice.

- could the window be a bit bigger..? (to fit more files on the list, with long paths..)
- do we need the "radimp is running in background" - popup..?
- you can multiselect files from the list (click + shift/alt), but it only converts 1 file i think.

Fixed all and reupped as 0.8a
Thanks mgear
« Last Edit: June 14, 2010, 01:31:10 PM by shadmar »
« Reply #83 on: June 19, 2010, 08:19:38 AM »
Shadmar, All versons come up as a non valid win32 program?
1GB Ram
Windows XP Home Edition
80GB Hard Drive
Netbook ASUS Eee PC
« Reply #84 on: June 19, 2010, 08:23:29 AM »
I know 0.7 is 64bit compiled, but 0.6 and 0.8a should work for all.
« Reply #85 on: June 19, 2010, 09:10:38 AM »
Oh, no, i meant ll the versions i downloaded give me tht message
1GB Ram
Windows XP Home Edition
80GB Hard Drive
Netbook ASUS Eee PC
« Reply #86 on: June 20, 2010, 12:18:20 AM »
I tried 0.8a in compatible mode for win7, vista, xp and 2000, they all ran fine here.

Try this :

Download and install winrar http://rarlabs.com/rar/wrar393.exe

1. Download RadImp the file directly into 3dRad folder (eg. C:\3dRad\)
2. Then rightclick it and choose Extract Here. (overwrite if it asks)
3. Click radImp.exe

Does anyone lese have these problems lilryry2121 is experiencing ?
« Reply #87 on: June 20, 2010, 12:30:19 AM »
WOOHOO! IT WORKS THANKS!
1GB Ram
Windows XP Home Edition
80GB Hard Drive
Netbook ASUS Eee PC
« Reply #88 on: June 20, 2010, 12:33:59 AM »
hmm, now i have , in the skinmesh i exported into it...   cannot find shadow file and it closes :(
1GB Ram
Windows XP Home Edition
80GB Hard Drive
Netbook ASUS Eee PC
« Reply #89 on: June 20, 2010, 01:27:48 AM »
What is "it" and what closes ?
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