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Author Topic: My new race  (Read 376 times)

« Reply #15 on: June 18, 2014, 10:55:59 AM »
i see now what you're saying... use a single texture to paint 3 different skinmeshes...

sure, you could do it that way... but i don't think it's going to save you anything...  the size of the single texture is going to be equal to the size of the smaller textures for each individual mesh, isn't it...

--Mike

« Reply #16 on: June 18, 2014, 10:59:46 AM »
just experiment =). and it will be 1 skinmesh, not 4. But initialization of textures is a long time =(
« Reply #17 on: June 18, 2014, 03:03:42 PM »
what format are your textures... .dds is the preferred format...
i think that'll help speed ip the loading process as opposed to loading a .bmp

--Mike
« Reply #18 on: June 20, 2014, 05:44:34 AM »
All the benefits of a version of 6.50 disappear, if you do multiplayer.   
Turn on version 7.22   
In Annex a design that shows than I would have liked 6.50. 
Models anyone can use at its discretion, will be very happy.  For the game, press F1, F2, F3, or F4. Cars almost never configured, 1 car racer is controlled by a script ( keys SXAD)
https://yadi.sk/d/3GkYimrRUDYyY
The source file can be opened in version 7.22, but suspensions will not work
« Last Edit: June 27, 2014, 02:54:22 PM by KO3bMA »
« Reply #19 on: June 21, 2014, 09:25:10 AM »
Guys! I now try to adapt the game NewYearTrophy multiplayer.  I ask all still show the source part 1 and suggest what can be optimized.  I already optimized some scripts, United them replaced for trees Shader on the standard, but terrain, I think, very slow load time and initialize the card.  The multiplayer is clear
already tried a simple projects to do
« Last Edit: June 21, 2014, 09:45:58 AM by KO3bMA »
« Reply #20 on: June 21, 2014, 10:17:47 AM »
optimization is not going to be one of your problems... the game seems to run fine on even old hardware...
i think you've got things pretty tight as it sits now...

what you will need to do is to look though your code, and change all the iKeyDown() functions to net aware Event On Input objects...  that's first...

make a simple single person multi player version before you go on to 2 or more players... to make sure it is working properly...


--Mike
« Reply #21 on: June 22, 2014, 09:20:27 AM »
thank you, Mike, Владислав и Har88 http://www.3drad.com/forum/index.php?topic=9065.0 .  now I know how to do multiplayer =)
example multiplayer source code http://www.3drad.com/forum/index.php?topic=10824.msg96497#msg96497
« Last Edit: June 22, 2014, 09:30:17 AM by KO3bMA »
« Reply #22 on: June 22, 2014, 10:19:45 AM »
k.. good luck...

--Mike
« Reply #23 on: June 27, 2014, 02:42:51 PM »
cars for multiplayer

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