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Author Topic: NewYearTrophy  (Read 307 times)

« on: June 11, 2014, 10:54:49 PM »
Decided to publish =)
 
Game on new year contest =)
Poorly optimized.
WSAD
left mouse button - shooting 
R to put on wheels 
Space  - game first 
mouse wheel  speed - brake

2 tracks
At first it is necessary to dissolve 20 gifts. Turret traverse and automatically specifies the path. 
The second is just a race. travel prevent evil snowmen, which can kill.  In a separate folder sources cards, if anyone is interested   
I am waiting for tips on optimizing the critics. Where I'm wrong and irrational?  http://yadi.sk/d/exHikKjwMJrgm

« Last Edit: June 13, 2014, 04:15:54 AM by KO3bMA »
« Reply #1 on: June 12, 2014, 10:38:53 AM »
Hello KO3bMA, welcome to the forum, I have not played yet, but looks great, greetings - TheHades24
There is a most powerful driving force than steam, electricity and atomic energy: the force of will

---Albert Einstein---
« Reply #2 on: June 13, 2014, 04:35:59 AM »
 TheHades24, спасибо =) скриншоты меню, 1 часть игры, часть 2




Forgot to write. Need to pick up a bag of gifts at the start, when gifts ended
« Last Edit: June 13, 2014, 04:56:19 AM by KO3bMA »
« Reply #3 on: June 13, 2014, 07:03:36 AM »
very nice graphics, menus...  consistent  style... 

runs ok with a lil lag on the old setup of mine...

complete game...

nice job...


--Mike
« Reply #4 on: June 13, 2014, 07:20:14 AM »
Thank You Mike! What suggestions on optimization? scripts?
« Reply #5 on: June 13, 2014, 08:09:32 AM »
Hello KO3bMA, what's that program terrain modeling, greetings - TheHades24
There is a most powerful driving force than steam, electricity and atomic energy: the force of will

---Albert Einstein---
« Reply #6 on: June 13, 2014, 08:52:49 AM »
Really nice game. Really nice graphics, My suggestion is that you should change the language to English cause most people(including me ;D) won't be able to understand the controls or the story of you game.else works flawless. Keep going!
Sherry Saini is a Reviewer, Game creator, Modeler, Gamer, Writer, Blogger, Programmer, Helper and a Fan too!
SPECIALTY-SKETCH UP
WEBSITE- http://gamedeveloper00.wix.com/sherrygames/
EMAILME- [email protected]
BLOG- http://gamingassociation.blogspot.in/
« Reply #7 on: June 14, 2014, 08:08:59 AM »
gamedeveloper0, TheHades24, thanks for the feedback!
Terrain editor L3DT, shaders Shadmar.
The game was training, training. The next game will be using the menu on 2 languages =)
« Reply #8 on: June 21, 2014, 09:24:44 AM »
Guys! I now try to adapt the game NewYearTrophy multiplayer.
I ask all still show the source part 1 and suggest what can be optimized.
I already optimized some scripts, United them replaced for trees Shader on the standard, but terrain, I think, very slow load time and initialize the card.
The multiplayer is clear already tried a simple projects to do
« Reply #9 on: June 21, 2014, 10:18:09 AM »
optimization is not going to be one of your problems... the game seems to run fine on even old hardware...
i think you've got things pretty tight as it sits now...

what you will need to do is to look though your code, and change the iKeyDown() functions to net aware Event On Input objects...  that's first...

make a simple single person multi player version before you go on to 2 or more players... to make sure it is working properly...


--Mike
« Reply #10 on: June 21, 2014, 10:27:59 AM »
Mike thanks! And yet, for the future,... has anyone tried to make terrain for example Shadmar, but the standard shaders?
« Reply #11 on: June 21, 2014, 10:52:59 AM »
i'll have an example of two car multiplayer (using the NetBall Arena based logic where the server is also the  player that starred the game) up later today...

you (and anyone else) should be able to use this as a basis for multiplayer car projects by simply adding additional assets and logic...


Quote
has anyone tried to make terrain for example Shadmar, but the standard shaders?
0090_user_rgb2tx_bumpy_tile  - Supports all lightmodes sunlight, 4 pointlights, fog...
look here -> http://www.3drad.com/forum/index.php?topic=5001.0

this shader is the closest you're going to come... personally, i'd use the TerrainShader tool

here-> http://www.3drad.com/forum/index.php?topic=3691.0


although a lot of the pics are gone, here's one or two...




--Mike
--
« Reply #12 on: June 21, 2014, 11:07:15 AM »
Mike thanks! I also use the TerrainShader tool. Waiting for your project. I will try to do today too multiplayer, based on the "multiplayer cars"
http://www.3drad.com/forum/index.php?topic=9065.0
« Reply #13 on: June 21, 2014, 11:54:12 AM »
here's (attached) the 2 compiled projects... Multiplayer Car Server and Client... in a single zip

simply unzip the archive to the desktop and you'll see two folders... run the server first in a window, and move the car around (arrow keys)... you should also see a second car...

next, run the client...  it'll pop up in a window next to the server window... that is the second car player...

click on each window and control the cars for that player...


if all works fine let me know and i'll attach the two projects to the next post...

--Mike
« Last Edit: June 21, 2014, 12:02:53 PM by Mike Hense »
« Reply #14 on: June 21, 2014, 12:10:21 PM »
Mike thanks! now I'll try. in my project server is working fine, but the client machines heap unsynchronized scinmeshs  ;D ;D ;D
« Last Edit: June 21, 2014, 12:29:59 PM by KO3bMA »
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