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Author Topic: In-Game Update Check  (Read 122 times)

« on: June 03, 2014, 01:18:23 PM »
So a question -- Is it possible to create a script that checks if there is a new update for the game you are playing?
Maybe running in the background of the game, you know. Just curious ;D
« Reply #1 on: June 03, 2014, 02:43:01 PM »
i would imagine that any game that does this would either have to be linked to a server and there must be logic in the game that checks to see what the current version is, and if it is not the latest then direct the user to a site for the latest download...


--Mike
« Reply #2 on: June 03, 2014, 02:52:29 PM »
Would it be possible to read a string from an online server, and if something specific is different on it, download the new version using iFileDownload ?
Or would that use up too much time/memory?
« Reply #3 on: June 03, 2014, 03:22:01 PM »
sure... you could do it that way... at least i think you could... i've never tried it...

but then your app assumes the responsibility of downloading it , putting it in the right place, and then running the install... unless there is no install and you are just updating assets...

plenty of room for error and system intervention here...

i think it would be simpler, and the user would be more comfortable being told to go to the place where he/she could get it, and let them download and run the install...

but it's up to you...


--Mike
« Reply #4 on: June 03, 2014, 04:29:17 PM »
you should use microsoft visual basic for example, look on the internet there are a lot of tutorials on youtube to make an auto updater, but you need program it. There is a little problem, the auto updater will be an stand alone executable.
See my web:
« Reply #5 on: June 03, 2014, 05:02:01 PM »
Mike - I see what you mean there, thanks.
Facujk101 - Thanks, I think I'll stick to checking for updates. :)
« Reply #6 on: June 03, 2014, 06:08:40 PM »
yes it's possible, a project i'm working on simply downloads a text file from one of my free webpages.

Process's that number into it's value to compare as the program version number.

all total maybe 5 lines of script that run once at program startup.

if the version is different then an update is available and a pre-set download link can be used to download and install the new version.
« Reply #7 on: June 03, 2014, 06:43:43 PM »
yes it's possible, a project i'm working on simply downloads a text file from one of my free webpages.

Process's that number into it's value to compare as the program version number.

all total maybe 5 lines of script that run once at program startup.

if the version is different then an update is available and a pre-set download link can be used to download and install the new version.
Exactly what I thought, although Mike was right in the fact that if the player extracts the game from a zip into a different folder of his/her computer, for example, then the update would be for nothing and/or would mess up the game before the update.
« Reply #8 on: June 05, 2014, 04:08:14 PM »
well if you use an installer then it should reinstall to the same already installed folder which would over-write and update the install...

It mite be dependent on the installer package used but i think it should work that way...
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