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Author Topic: Username  (Read 191 times)

« on: May 01, 2014, 12:26:42 PM »
I am trying to make a multiplayer racing game and i wanted people to be able to make their own usernames.  I tried experimenting with some scripts but i got a bunch of errors.  Is there a script for this?  ???
Lego enthusiast, 3d game developer, and animator.
« Reply #1 on: May 04, 2014, 07:31:51 AM »
your question is too vague... whatd'ya mean, "make their own username"...

do you mean how to have the player input the string...
do you mean how to store the user name and relate it to the game...
do you mean how to store it on disk...

do you mean all three?

--Mike
« Last Edit: May 04, 2014, 07:35:08 AM by Mike Hense »
« Reply #2 on: May 04, 2014, 07:37:43 AM »
Wanted to reply the same, but was too tired.
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #3 on: May 04, 2014, 10:46:07 AM »
What i mean is like i want people to be able to go like this before a game:  The text print will say, Username: Then the person types in a username.  Then they click play, it loads the next project or race, and then they will have whatever their name was on the upper left of the screen like:
Bubba Joe
Rank:________
And then everyone else sees Bubba Joe on top of his car on their screen.  I don't want it to be that complicated this was just for an example.  All i want is for the person to type in a username they want and then the computer remember their name so when they play the game again, their name is there and they don't have to make a new username.  I hope this makes sense.  Thanks for your guys help if you know how to help me with this problem. :-[
Lego enthusiast, 3d game developer, and animator.
« Reply #4 on: May 05, 2014, 07:11:50 AM »
i understand what you're saying 3D... but when i hear you saying stuff like you want the "computer remember their name"...  well that conjures up images of someone who believes in magic...

when you speak in terms of "the computer remembering" things... well...  i dunno where to go from here...

now don't take this the wrong way... don't get angry at me...  but there are certain things you must understand if you want to do this lil un"complicated" thing as part of your game... and if you don't understand these things, you may as well go play a game, and be happy...  instead of torturing yourself trying to make one...

1- the computer is not a person... it cannot "remember" anything on its own... it is a system, a combination of many components,  and subsystems, hardware and software components... each of which you must "tell" exactly what you want to do...  the way you tell each of these subsystems to do something  is by using a tool that translates what you want the machine to do into a set of programming instructions that are "fed" into the computer, stored in computer "memory"... and acted upon when the "run" instruction is given to the machine...

2- your part as a developer is to come up with a series of LOGICal  instructions that the computer will need in order to do what you want it to do... these of instructions are usually the result of sitting down and thinking out the steps needed to accomplish the task...

3- as i see it, from what you've said above... what you want the computer to do is to have a player enter a name that will be used to identify the player to the game... right... 

well... first of all the computer has no way of "knowing" who is on the "outside" playing the game...
i'm not trying to be funny here... i'm trying to get a simple, but essential concept across to you...
anyone can start the program and select a previously entered name... unless you implement a password to associate with it...

4- what you want done involves several steps... each a separate protocol... data input, plus, serialization (saving/retrievomg the data do disk)...  and finally, the logic associating the data...

you'll need to address each of these things separately before you can even begin to add this to your game...

5- and the most important thing you should get from this is that there IS such a thing as magic... never stop believing in it   ;D  ;D


--Mike

« Reply #5 on: May 05, 2014, 12:42:55 PM »
Thanks for the advice mike but would a username and password be to hard to implement in a game?  I was just wondering if that would take too much work.  Is there a project on this forum on this topic or something because a little project would be helpful.  ;D  ;D  ;D  ;D
Lego enthusiast, 3d game developer, and animator.
« Reply #6 on: May 06, 2014, 05:39:54 PM »
I was just wondering if that would take too much work. 

Yep, it sounds like this would be too much work for you.
... give a man a fish/ teach a man to fish... and all that...
3D Rad: The best abandonware ever!
« Reply #7 on: May 06, 2014, 07:45:00 PM »
LOLZ   ;D  ;D   Flish supplies the fish parable...  ;D  ;D  ;D

just having a lil fun at your expense 3D... don't get angry  :)

seriously though,  i'll help you with this  if you'll take the first steps and post the logic that you plan to use...

and i'm sure you'll make me regret volunteering to help you...


just kidding  :)


--Mike


« Reply #8 on: May 06, 2014, 08:09:06 PM »
You'll regret this Mike.... seriously, 3d Guy is looking for a pre-made thing he can just paste into his game... which I'm almost sure already exists somewhere on this forum but, it would be too much work to even search for it.  :P
3D Rad: The best abandonware ever!
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