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Author Topic: Muzzle Flash  (Read 172 times)

« on: March 24, 2014, 04:27:03 PM »
Hi Guys.

I add Particle as Muzzle Flash, I attached gun to the car, but when the car move, particle is move back. I try to keep it steady but I did not succeed.
there is a way for keep it steady? (in other wordsو Wind has no effect)
or I should make Muzzle Flash with plane?

Thanks
« Last Edit: March 24, 2014, 05:13:27 PM by behdadsoft »
My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0

possible way, if we found will make a way.
« Reply #1 on: March 25, 2014, 01:19:20 AM »
Yeah, this is something I ran into as well.

You could try to set 'air resistance' to zero, but I doubt it will give a good result.

I'd suggest using a 2-faced plane, yeah.
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #2 on: March 25, 2014, 01:49:15 AM »
Hi use a skin mesh. This has been the best method I have used.

Particles suffer from velocity/position. As the car travels forward the particles are naturally left behind. Its very hard to get the best look for every condition

n_iron
« Reply #3 on: March 25, 2014, 04:07:18 AM »
Thanks Roberto.
Thanks n_iron.

yeh, Use Skin Mesh as Muzzle Flash give a good result. :D
My Game : Star Wars 1.0

http://behdadgame.com/index.php?topic=3.0

possible way, if we found will make a way.
« Reply #4 on: April 06, 2014, 08:57:46 AM »
I saw Dogtourque once used a wind object to push the particles in the direction the car was moving in, maybe you can do that.
But I think the skinmesh idea is still better.
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