Hi.
I want rig a model in 3ds max then export it for 3drad. for this work I made a bone for my model and skinning it. even for export this model to .x format I enable Bone Option but when import it in 3drad and use below script, show 0 bone.
I try it with FragMotion but don't work.
Please guide Me.
I want rig a model in 3ds max then export it for 3drad. for this work I made a bone for my model and skinning it. even for export this model to .x format I enable Bone Option but when import it in 3drad and use below script, show 0 bone.
Code: [Select]
void Main()
{
int BoneNum = iObjectBonesCount(OBJ_0);
iPrint ("" + BoneNum, 0,0, OBJ_22);
}
I try it with FragMotion but don't work.
Please guide Me.