It's kind of difficult to explain, but is it possible to have transparent fog in 3d Rad? Rather than having a skinmesh fade out to a colour as it moves away from the camera, I'd like to have the same effect, but with a gradually increasing degree of transparency.
I would like to apply this effect to a terrain model which uses the terrain shader from the system shader addon.
Thanks for any thoughts people can provide.
I would like to apply this effect to a terrain model which uses the terrain shader from the system shader addon.
Thanks for any thoughts people can provide.