are the walls rigidbodies? if no, the the scan beam will ignore em and pass through...
are the walls linked to the scan object, and are they set as targets...
are the settings in the properties box set properly...
just some things to look at... nice looking scene btw...
Yes i did everything, i made separated scanners, one for the blood, another for the metal surfaces, other for the glass and another for the walls and ground, because as you can see on the images when the scanner hit the walls the wall scanner shows the yellow particle, and when the metal scanner hit the rigidbody another particles starts. And that is the problem because i need use 1 scanner and that scanner needs be linked to all the rigidbodies on the scene and set it like target, and that scanner starts the counter, but if the scanner hits the walls or the other rigidbodies the counter will start without hit the player
piercing bullets in the package of heavy weapons is the solution
Well, yeah but this is the default gun with the standar package