3D Rad - Free 3D game maker - Forum

This forum is now archived!

This forum is locked, and is a read-only version. A new community-ran forum can be found at classdev.net

News:

The 3DRad community can be found at classdev.net.

Pages: [1]

Author Topic: Steam Paddler Demo  (Read 441 times)

« on: January 10, 2014, 06:14:08 AM »
Hi I also found time to finish (almost) an other project I have been doing.

When on holidays middle last year We that is my wife and I went north and a little outback. The thing is there isn't many places you can't go in Australia now that's not that far from asphalt road.  Anyway this project was inspired from that trip.

Its not a game but more a simulator or a tribute. You can download using the link I provided.

If any problems please post here. I had a problem with water reflections when it was packed into Vpacker but I tried it on another computer and it was ok.

The download link below.

n_iron

http://www.ausdomain.net/common/HuntSpace 3D_SteamPaddlerDemo_Installer.zip
« Reply #1 on: January 10, 2014, 07:40:31 AM »
downloading now... from the screenshot i can see there has been a lot of thought and detail here... looking forward to the trip up river...


NOT DISAPPOINTED!!  This demo shows many positive things 3DRAD is capable of when in the hands of a developer who takes the time to plan out and execute every aspect of his project with a professional approach...  from the professionally done menu and loading screen to the actual gameplay, with just a lil work, this could've been a commercial retro theme game, the same quality as a lot of mobile game apps i see selling now...

the third person (over the shoulder) views aboard the boat were very believable...  the walk around view on the dock was smooth and i found that i could walk about the entire town... go inside the buildings... meet the town folk  ;D   cool...

considering the slow machine i'm using is, the fact that everything ran pretty smoothly with everything that was going on,  says a lot for the programming and organization.... of special mention here is the trees gradually appearing as you turn around (just like in the flight sim where not everything is painted right away to keep frame rates up)...

what i would like to have seen would've been the ability to turn around at each of the boat stations, especially at the helm... or a walk around view on the boat...  but the lack of this didn't take anything away from the demo...

the engine and crew animations are well done, effective, but not too much to make things cumbersome...

a few non critical bugs... 1-the water didn't paint in the full screen mode (was all dark)  2-the shore walker fell through the boat when i tried to climb aboard and when he went below the water the blur slowed things down to a crawl (not sure if this is really a bug)... 3-the boats forward motion stops when switched to land character view... 4-water in the boat...   5-escape wouldn't let me outta the game...

otherwise... this is one of the best, most complete demos i've seen in 3drad... i had fun piloting the boat around, of course i'm partial to boat and sub stuff... but i think everyone will appreciate the experience...

THANKS for the ride n_iron... verrry cool...


--Mike
« Last Edit: January 10, 2014, 10:46:37 AM by Mike Hense »
« Reply #2 on: January 10, 2014, 03:39:20 PM »
nobody else took a look at this???

--Mike

« Reply #3 on: January 10, 2014, 06:25:55 PM »
Hi and thanks Mike

I have stretched 3DRAD to the limit with this. I am happy you where able to run it ok, but you must have been using the low Graphic mode. ( press F3 - a yellow circle sprite appears in the right top of the screen) This uses shadmar's frustum culling script. Great script thanks Shad.

I wanted to build a interactive game where you could buy and sell cargo and have competing shipping but it seems that I put in 1 more object it slows. So this is it a demo/sim/tribute.

I forgot to mention that if you press F12 the frame rate shows in the top left of the screen. ;D

Quote
1-the water didn't paint in the full screen mode (was all dark)  2-the shore walker fell through the boat when i tried to climb aboard and when he went below the water the blur slowed things down to a crawl (not sure if this is really a bug)... 3-the boats forward motion stops when switched to land character view... 4-water in the boat...   5-escape wouldn't let me outta the game...

1 - there are 3 water skins first is seen from out the boat, uses '0012-bump' water with 'depth sort', second is seen from cameras inside boat, uses '0010-bump glass' with 'depth sort' and 'z-buffer'. Now I did this so the water shows outside the boat and is not seen inside boat. With an open boats and a deep hull this is the only way I could do this. Third is seen from under the water and uses the '0012-bump' water and that's all.
On my computer in 3DRAD Editor and Compiled, the water looks great and plays without fault. But when I did a test Vpack some weeks ago It also worked, but now after re-Vpacking it several times the water looks black (still transparent) from top and under. I tested on my laptop and and it was ok so something weird is going on here. a bit pissed off  >:(

2 - I wanted to be able to climb a board but couldn't get a rigidbody that would work so I opted for multi cameras a board. The blur slows my camera a lot also. I  scripted the blur when the player gets below a certain depth it is switched on and above is is switched off. Not sure what I can do to fix this.

3 - Yes this is by design but I would have preferred to have it continue on possibility following a path. To optimize I have to do this, when the shore walker is on the boat stops no RB, animations and scripts and when the boat is on the whole town stops, all the rigidbodies and scripts are put on hold. If I didn't do this you would be seeing it at all.

4 - The water in the boat can only be seen from the player on the shore, I tried to use the 'z-buffer trick but that wouldn't work from the shore.

5 - The escape has been disabled to exit press 'enter' then exit from the menu. I know this isn't very clear from the Instructions in the menu will try to fix. Also I found the Menu only works once from within the game another thing to fix.
Did you know that the iPrint() function only prints a maximum of aprox 128 characters.

Thanks again Mike for having a look and your kind comments.

n_iron

« Reply #4 on: January 11, 2014, 12:54:23 AM »
Downloading now, looks neat!
« Reply #5 on: January 11, 2014, 01:26:48 AM »
Feels good  to play, loved the town, were the NPCs scripted by you? or was that Mikes Components?

Either way, looking good
Pages: [1]