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Author Topic: more elements = more RAM needed?  (Read 453 times)

« on: December 28, 2013, 09:28:28 PM »
I have 800 MB of RAM, and at that time I was making the game and uses a lot of elements (such as AICAR, EventOnInput, EventTimer) and low-poly objects and objects that display little but why my fps is always at 0, and a few seconds later my fps became 4, then back to 0 again (or can be called freeze), whether due to my lack of RAM? If the answer is yes, I was a little disappointed by my hard work :'( , I've made ​​a game that I will make "hard, fun, compete", I've made ​​a lot of scripts, timing, and so perfectly according to my imagination, but I can not play it because fps is always at 0, there is a suggestion to add my fps while many elements?
I actually Zepplin0Rad, I use this account because my other account was blocked so i delete my email and make it Kompaktive
« Reply #1 on: December 31, 2013, 01:25:25 AM »
That's a huge question and isn't as simple as to many elements.

I had a major FPS drop at one point, but it was due to having 3 cams active on screen at once.  ( My cure was to add an on/off option for the 2 extra cams, so if your system is up to it, you can use them, or turn them off).

PS this crappy desktop i'm using now has 800Mb or so of ram, and my graphics card has 256Mb.

My desktop system sucks, but my laptops graphics card, went for shit, and the laptop needs 2 or 3 reboots till the graphics card clicks and works.
( my laptop, an HP Pavillion ZD8430ca XP MCE is like 7 years old now, i'm surprized it even boots up still & works.. :P .

I'm expecting at some point the laptop graphic card will just up & die.. but till then i use it daily for extra duties, like HD storage, twitter, FB ect..

I use the desktop for 3drad and 3dsmax, photoshop etc... and keep installed utility's to a minimum to improve performance.

To little ram surely wont help windows or any program work at it's peak, not just 3Drad.

Processor speed can be a limiting factor too.

In 3drad it's self, if your running elements ( turning them on/off for no valid reason, for instance, that can waste CPU cycles).

if you using scripts, ( i've heard using multiple scrips , and maybe connecting them to each other is a bad design, apparently it's best to do as much as possible in each script and don't connect them if possible ( using Val1 to Val9 for instance)).

There are limits to scripts too, i'm not sure of what they are exactly off the top of my head, but something like 119 element links per script max, if you have more then that the script may not work properly and may not even show an error, it just wont work right and you'll just keep trying to fix it, until you realize, there's nothing wrong with your script, it's something else.. :P)

As you can see, it's an involved process, and basically, you need a pretty good system & graphics card, and design your programs well too, to get the best performance out of any program you run, not just 3drad.

Intermix any of the things i've mentioned, and who knows where your problem may be, and probably 0 chances of anyone fixing your issues by just saying do this or that and you're good to go...

You have to look at a few things and combinations that mite be the problem.

And lastly, 3drad isn't perfect, it has some annoying little issues, that piss you off from time to time..

but.. it's free, & abandon-ware now, so what do you expect.

WOW did i type all that, i've had to much caffeine again.
« Last Edit: December 31, 2013, 01:33:20 AM by TinSoldier »
« Reply #2 on: January 11, 2014, 05:06:03 AM »
that mean.. more script will make 3d rad more lag? and its not affect on how many elements?
I've read the pinned thread about 3d rad optimize performance, well I have:

Operating System: Windows7Ultimate
Processors: Intel Core I3 2.56 GHZ
RAM: 800MB
DirectX Version: DirectX 11
Is that pass the minimum requirement of 3d rad? I have run smoothly when it placed a 1/2 car(s), terrain, skybox, some rigidbody

Sorry for my bad english
I actually Zepplin0Rad, I use this account because my other account was blocked so i delete my email and make it Kompaktive
« Reply #3 on: January 14, 2014, 04:39:51 PM »
you can make 3DRAD lag with just one script... or with no scripts at all if you don't think about what you are doing... 

if you really want to you can bring a 3DRAD app to a complete stop quite easily...

no matter what programming or development environment you are using, stupid will always win... and you can succeed in crippling tool with carelessness...


--Mike

« Reply #4 on: January 15, 2014, 07:56:06 AM »
I have 800 MB of RAM, and at that time I was making the game and uses a lot of elements (such as AICAR, EventOnInput, EventTimer) and low-poly objects and objects that display little but why my fps is always at 0, and a few seconds later my fps became 4, then back to 0 again (or can be called freeze), whether due to my lack of RAM? If the answer is yes, I was a little disappointed by my hard work :'( , I've made ​​a game that I will make "hard, fun, compete", I've made ​​a lot of scripts, timing, and so perfectly according to my imagination, but I can not play it because fps is always at 0, there is a suggestion to add my fps while many elements?

So you made your game ... never made a test run while you were doing it ... and after you have finished it and wanted to run it, you noticed that it runs with  a speed of 0 Fps?
Welldone ...

A better way would have been to make some tests while you were coding ... maybe you would have noticed, when you introduced the lag ...  ;D

Using 3D Rad 7.22
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