but this is not exclusive... anyone is free to contribute a useful component
yeah
lets not elevate us up to the level of the holy trinity just yet... like Alan said, anyone can make a contribution...
as a matter of fact, the success of this will depend on the number of components made and the different types...
so far the concept looks practical... but it's not set in stone just yet... a few more days and a lil more testing... and maybe some guidelines for potential Game Component developers...
really, this isn't anything revolutionary... it's just the idea of creating a class of specialized objects from which many instances can be created, wrapping em up as a black boxes of sorts, and making em available for use by other devs, thus freeing them from the need to have to program it themselves...
sorta like what 3DRAD does now with it's prebuilt objects... only, the developer no longer has to concern him/herself with implementing code or object linking logic to make things work...
anything from the simplest of useful Game Components to the most complex can be created... and, more importantly, easily used along with custom content to make unique games, not the cookie cutter type games that other systems like this seem to pump out...
ok... where are we at now...
from the basic Test Component that we started out with i'm on my way to finishing off the first "real" Game Component - i call it a City Walker component...
it's purpose - provide a Walking Character that will follow a simple set of use defined waypoints...
i've attached a small test demo of it in action... nothing to do but load the project into 3DRAD editor and run it...
i've put together a simple city made up of rb blocks... in the release version you can use any type of city you want... it doesn't matter...
i've left the waypoints visible so that you can see how it works...
i think there may be a few things left to do (insure that no objects spawn at the same spot is one), and i'd appreciate feedback on any other bugs...
for some fun, open up the script and modify the WALK_SPEED at the top...
thx, and feedback welcome...
(fixed demo now attached)
Mike