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Author Topic: River Raid style game in space  (Read 825 times)

« on: August 24, 2013, 02:58:13 PM »
Over the next 3 months I'm putting together a "River Raid" inspired game - but set in space.

The game will not overcomplicate the simple fun gameplay of the original - and will serve as a good test of creating a full complete 2.5D game.

A nice challenge for me personally to get something done completely with this engine. Progress will be updated as we go.

Here's a video link to some early test/proof of concept footage. Should come together very nicely.

http://www.youtube.com/watch?v=Ovx5_9ixmz0

*Edit* - Already this game is quite a bit further on and better to control than my earlier attempt which can be read here: http://www.3drad.com/forum/index.php?topic=9384.0
« Last Edit: August 24, 2013, 03:00:37 PM by Grimbarian »
« Reply #1 on: August 24, 2013, 10:27:53 PM »
Nice!! it looks really fun to play, if you made a demo please upload it, i wanna play it ;D.
See my web:
« Reply #2 on: August 25, 2013, 03:39:14 AM »
Nice!! it looks really fun to play, if you made a demo please upload it, i wanna play it ;D.

Thanks - the whole game will be finished by the end of November, so hopefully I'll pop up a demo in a month or so (once I've got a menu system and proper sprites in place, added the stages and made the game become increasingly challenging).
« Reply #3 on: August 27, 2013, 02:47:35 PM »
Little update on this - and also a request for feedback on Frame Rates and stuff for the progress so far from those helpful community members please.

I've added in some background music, SFX (samples only), shooting, scoring, incremental difficulty, collision detection on the UFO enemy, and some impostered "asteroids" (square blocks at the minute). I'd like to know how much this has effected frame rate please (I've seen a 1-2 FPS difference - but I don't want to assume anything and would love to hear what you guys are getting)

At the moment the timer will increase the speed of the UFO enemies as the level progresses - later this will be linked to the stage you're on and will also adjust the asteroid imposters and other enemies too.

Any other feedback appreciated.

Click File>Download

https://docs.google.com/file/d/0B7SBK_INSkuWUUthM3RYbkVGN2s/edit?usp=sharing

Shown the project screenshot to indicate number of objects, scripts, etc.

*EDIT* - Should add the controls eh? Up, Down, Left, Right arrows to control - Space to fire.
« Reply #4 on: September 01, 2013, 02:51:26 PM »
Updated video with Asteroids, Explosions, UFO's, Scoring, High Score saving, and Fuelling all working.

Ignore the frame rate, my PC can't handle recording video and playing games at the same time...

http://www.youtube.com/watch?v=W3i6jyo86Os
« Reply #5 on: September 04, 2013, 07:49:41 PM »
coming together quite nicely...

looks like you'll be done before the 2nd month :)


--Mike
« Reply #6 on: September 05, 2013, 03:28:35 AM »
looks like you'll be done before the 2nd month :)

Ha, ha - not quite, but it is coming together very well. Problem solved a couple of issues since the weekend (some collision anomalies) and started working on the menu screen design and functionality.

I'm a poor artist - but I'm actually quite happy with how the title screen is coming together, I'll post a screenie later tonight.

I've posted a work in progress menu screen for feedback - whadda y'all think so far? Improvements? Suggestions?
« Last Edit: September 05, 2013, 12:15:53 PM by Grimbarian »
« Reply #7 on: September 08, 2013, 03:16:24 AM »
I'm a poor artist...

I don't believe you.  ;D

Looking very nice. Love the logo.

However, I would recommend making the buttons a little more... I'm not sure... More buttonly? Maybe a little border around them. But I understand that's not possible with the 'iPrint-Menu'.
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #8 on: September 08, 2013, 04:55:38 AM »
A poor artist?! that ship is amazing!  :P

Looks good but a little motion blur/trails may work to give it a more action look, and maybe an explosion - everyone loves an explosion
« Reply #9 on: September 08, 2013, 10:36:09 AM »
Cheers for the feedback guys,

@Roberto - Thanks, the logo is probably the thing I've put most time into on that mockup. As for the buttons - the plan is to have a border which highlights each choice - thus saving the need to change sprites or anything (the border will also have a semi-transparent colour wash to it too, making each choice nice and obvious)

@cypermethrin - good idea regarding explosions - I've left space at the back of the ship for some explosive/trail effect - with a couple more asteroids to be added too.
« Reply #10 on: September 08, 2013, 03:57:30 PM »
Sorry to double post - just adding the next update. (The updates here will be slightly more spam/frequent than on the foundry forum)

After playing a bit more with the terrains I've decreased the texture size, poly, and hopefully improved the look. Means I have to create that menu mockup again - but I think the improvements are worth it.

Screenie attached - feedback appreciated.

« Reply #11 on: September 09, 2013, 01:45:27 AM »
Hello Grimbarian this is my first post.
I just tried your demo very nice.
On my machine ,fps a solid 60.
I hope this info helps.
I know how it is when your alpha testing.

Here are my specs.

Win XP SP2
AMD Sempron 3000+
Nvidia GeForce 8600GT
DirectX 9.0c

Best Regards
Blackpawe
« Reply #12 on: September 09, 2013, 01:13:09 PM »
Hello Grimbarian this is my first post.
I just tried your demo very nice.
On my machine ,fps a solid 60.
I hope this info helps.
I know how it is when your alpha testing.

Here are my specs.

Win XP SP2
AMD Sempron 3000+
Nvidia GeForce 8600GT
DirectX 9.0c

Best Regards
Blackpawe

Hi Blackpawe - welcome to the forum.

Thanks for the feedback - it all helps give an idea of how things are running on various systems, so it's always helpful.

I'll have a new version for frame rate testing/feedback in a couple of weeks, so hope that I'm keeping it running nice and smooth as we go along.
« Reply #13 on: September 13, 2013, 02:42:35 PM »
Quick update on progress so far:

Second Level designed and seamless looping.
Canyon Level Texture and lighting improvements.
Menu Mockup.
Player Choice system implemented. Choice of Levels and Ships.

Few screenies below. Plenty still to be done and worked on - but so far everything coming together fine and no frame rate issues to date.

« Reply #14 on: September 15, 2013, 08:52:14 AM »
lookin' good...

luvin that title screen...

--Mike
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