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Author Topic: L3DT textures  (Read 407 times)

Marroc

« on: July 31, 2013, 06:24:47 AM »
Well now when i am more deeply in 3d rad work, i decided to use L3Dt for my terrains. I am working terrains like this: first i generate blank designable map. i edit it like i want. then i generate heightfield i edit it.....and so on. untill i have terrain.

Everything is okay, execpt texture. I use 1024x1024 terrain and horizontal scale 2 meters... i dont know what to do but textures seems to be generated in realy bad resolution, i mean they are so ...some kind of pixelated..i tried to use to generate high resolution texture but theres no effect at all not even a little bit. so how can i get better texture ?

Oh and if i generate light map, can i export lightmap to 3d rad and how ? can i use radimp maybe ?

Sorry for my bad english and thanks for patience and answers..  :-\

Marroc

« Reply #1 on: August 04, 2013, 02:00:52 AM »
so many views and still no answer....
« Reply #2 on: August 04, 2013, 03:13:21 AM »
« Reply #3 on: August 04, 2013, 03:19:48 AM »
Sorry, but I have no clue. I don't know much about L3DT.

I do know the L3DT forum would be a more appropriate place for this topic.
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0

Marroc

« Reply #4 on: August 04, 2013, 03:47:23 AM »
yeah but l3dt forum is dead more or o....... :-[
« Reply #5 on: August 09, 2013, 03:25:35 PM »
This is what I was eluding to in your earlier post about using l3dt.  You can't make decent textures with it unless you are willing to create a GIGANTIC texture that would take weeks to paint.  And even then you wouldn't be able to use it because it would be 100s of MB in size.  If you're going to use l3dt to make your terrains, you have to make them in chunks.  For a 1024x1024 I'd probably make 16 chunks of 256x256 each with a texture of 2048x2048 (if you want that level of detail anyway), and then mash them together in 3d Rad.  This also lets you save memory by only rendering the chunks within a certain view distance (by chancing the view distance in the CamChase object)

Also, don't use the Terrain object, use Rigid Body.  Terrain was never designed to be customizable.

-Sorv

Marroc

« Reply #6 on: August 09, 2013, 04:06:15 PM »
Thnx for qdvice i will try it next time... ;D
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