Well now when i am more deeply in 3d rad work, i decided to use L3Dt for my terrains. I am working terrains like this: first i generate blank designable map. i edit it like i want. then i generate heightfield i edit it.....and so on. untill i have terrain.
Everything is okay, execpt texture. I use 1024x1024 terrain and horizontal scale 2 meters... i dont know what to do but textures seems to be generated in realy bad resolution, i mean they are so ...some kind of pixelated..i tried to use to generate high resolution texture but theres no effect at all not even a little bit. so how can i get better texture ?
Oh and if i generate light map, can i export lightmap to 3d rad and how ? can i use radimp maybe ?
Sorry for my bad english and thanks for patience and answers..
Everything is okay, execpt texture. I use 1024x1024 terrain and horizontal scale 2 meters... i dont know what to do but textures seems to be generated in realy bad resolution, i mean they are so ...some kind of pixelated..i tried to use to generate high resolution texture but theres no effect at all not even a little bit. so how can i get better texture ?
Oh and if i generate light map, can i export lightmap to 3d rad and how ? can i use radimp maybe ?
Sorry for my bad english and thanks for patience and answers..