http://youtu.be/D-FKxYyzth8
I system i working on to allow the user to easily create vegetation, rocks or any environment object and control the amount used and where they are placed on the map.
This shows my god awful grass(i know) placed for now at random on the map and being culled at a radius, with the first 10% of the radius controlling a scaling transform (i wanted to us alpha but i have an ocean script is using it so i guess it would of killed my machine) but if anyone knows how i love to hear. My pc isnt great with 512 of video ram, and 2gb system but my frame rate seems ok and ive yet to implement a grid system for the culling.
I system i working on to allow the user to easily create vegetation, rocks or any environment object and control the amount used and where they are placed on the map.
This shows my god awful grass(i know) placed for now at random on the map and being culled at a radius, with the first 10% of the radius controlling a scaling transform (i wanted to us alpha but i have an ocean script is using it so i guess it would of killed my machine) but if anyone knows how i love to hear. My pc isnt great with 512 of video ram, and 2gb system but my frame rate seems ok and ive yet to implement a grid system for the culling.