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Author Topic: Good looking water?  (Read 804 times)

« on: July 13, 2013, 09:33:18 AM »
http://blog.fileplanet.com/wp-content/uploads/2011/04/Realistic-Oblivion-Water-Screen-12.jpg

I had a look around and was wondering if there is a better water than the supplied. Ive tried messing about with the shaders but the shader needed would be reflective at a distance and not so much as you get closer but instead reveal the transparency. Also is it possible to shift the texture and the normals to give a wave effect?

Im asking here as iv no experience with shader coding, and like everything in game making you end up doing everything except making a game.
« Last Edit: July 13, 2013, 09:37:42 AM by Michael »
« Reply #1 on: July 13, 2013, 10:34:24 AM »
that's not water in that picture... that's liquid mercury...

this is water




 ;D  ;D  ;D  ;D

--Mike


« Reply #2 on: July 13, 2013, 02:34:37 PM »
Mike i cant see the image but i googled it and see a submarine game, is that yours?
I kinda understand that oblivion water is not going to happen and having second look at the 3drad water plane i think is tweekable, id probably need some decent normals, some kind of script adjusting reflective and alpha and im guessing here but specular? so that the inflections of the normals give high specular and basically the object is left transparent maybe with a slight hue. The ability to animate or shift the texture would be handy to know too if you can do that.  As you probably guessed i dont really know much about shaders so excuse my psuedo speak.

*** googled again and saw your sub sim. your water is nice but what is more impressive is its size, is that a single object? im referring to the pic with the guys walking across the top of the sub, also is the sea object animating waves?***
« Last Edit: July 13, 2013, 02:41:02 PM by Michael »
« Reply #3 on: July 13, 2013, 03:25:31 PM »
The wave effect script is in the BoatDemo, named:
Script-Animate water or something.
« Reply #4 on: July 13, 2013, 09:09:03 PM »
thats the texture being animated i think, but mikes is a mesh animation from the looks of it, maybe both.
« Reply #5 on: July 13, 2013, 09:16:07 PM »
Quote
mikes is a mesh animation from the looks of it, maybe both.
both...

what you're seeing is a 3x3 grid of flat skinmeshes that moves as the player moves in a treadmill fashion so that the "center grid " is always under the player which makes the movement unnoticeable...

look for the infinite terrain resource to see how thats done...

the mesh deformation is merely a series of meshes played in sequence... each being a part of the wave action...

--Mike
« Reply #6 on: July 15, 2013, 06:50:12 AM »
here's a more detailed look at the water...

http://www.youtube.com/watch?v=_V4eNhQh3TA

the water from the default water shader demo can be sufficient depending on what you need in your project...



also... Shadmar has a water shader that you might find preferable...

http://www.3drad.com/forum/index.php?topic=3297.0


you've gotta decide what you want...

--Mike
« Last Edit: July 15, 2013, 06:51:48 AM by Mike Hense »
« Reply #7 on: July 17, 2013, 04:58:14 AM »
that red october video has some really nice stuff. Im using the oceandemo.3dr as my basis. really works well. Can i ask are you doing that game yourself or are you part of a team? That video looks very pro for a one man job.
« Reply #8 on: July 17, 2013, 06:27:45 AM »
i'm a one man show... (do da... do da)...

and thx... but what you see in the video was an part of ongoing trial and error process to see what would actually work in a game... it's far from being pro...

i eventually had to take the boat reflections out in order for it to work smoothly in a 3DRAD game...

the final ocean is what you see in the skipjack sub video...

but your project may not require the same degree of fidelity to the water... the default water shader is a suitable replacement in instances where water is not the key focus of the game...

--Mike

--Mike
« Reply #9 on: July 17, 2013, 08:27:03 AM »
actually thats a very good point, i should see what kind of role my water will play compared to the needed quality. Its a good example of a maritime trailer iv paid good money in the past for games not looking close to that.
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