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Author Topic: Sticky Walls Issue  (Read 1143 times)

« on: March 09, 2013, 07:30:29 AM »
Sticky walls: My annoying little buddy who follows me into every project since of late

I just saw a post Made by Robertoo in the stone heart: weeping angels thread, and he mentioned something about sticky walls due to something.

I have been having this problem in most of my tests and games (Ace Strategy,Big mansion) and its really annoying.

Am I doing something wrong when modeling my rigid bodies, or is it something wrong with 3drad, itself and physx or something
It would be great of if anyone can enlighten me on this.

thanks in advance! :D :D

McAr

« Reply #1 on: March 10, 2013, 03:59:25 AM »
I think problem is in 3d rad physics, but I might be wrong.
« Reply #2 on: March 10, 2013, 04:41:19 AM »
Yes. You're wrong.

It probably because of overstretched or squashed faces, or faces to close to each other. Try to give the polygons a bit more of a triangle shape.

Check this: http://www.3drad.com/forum/index.php?topic=8048.0
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #3 on: March 10, 2013, 02:53:38 PM »
Even if I model just a basic room, it still sticks for me no matter what. This only happened in v7.22 because it didn't happen when I tried it in v7.19.  :-\

secondry2

« Reply #4 on: March 11, 2013, 01:04:05 AM »
I would doubt it, as it uses the same physics engine

secondry2

« Reply #5 on: March 11, 2013, 10:14:56 PM »
;D
« Last Edit: March 13, 2013, 12:03:20 AM by secondry2 »
« Reply #6 on: March 12, 2013, 12:15:25 AM »
Oh I should try the more polygons thing :D thanks!!
« Reply #7 on: March 12, 2013, 06:25:57 AM »
Maybe some light grey fog too 8)
how would this help sticky walls?

secondry2

« Reply #8 on: March 13, 2013, 12:02:42 AM »
Woops! Wrong topic ;D
« Reply #9 on: March 13, 2013, 10:33:29 AM »
 ;D ::)

Caranthir

« Reply #10 on: March 22, 2013, 03:26:58 AM »
I just have same issue, but slowly I can rebalance car......
« Reply #11 on: June 15, 2013, 07:34:22 PM »
Is This still unawnserd Here Let me help so all you need to do is have the wall rigidbody in a seperate model file Like for example have the folder for the floor named Room_Floor and have the walls floder named Room_Walls and just have the walls rigidbody there to have the First Person cam just to collide with wall's rigidbody while the floor's rigidbody is used to have something to walk on.
I be trippin!

Arcler

« Reply #12 on: June 26, 2013, 03:25:08 AM »
I had this problem once but I only reinstalled 3d rad and then I worked.. ...but I think that's just a luck......maybe try it.... :)
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