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Author Topic: Make a GPS in Racing Games  (Read 1243 times)

« on: March 07, 2013, 09:55:55 AM »
Make your Car Game. Then follow these steps to make GPS.
1. Add 'CamChase', and Place it so high in the air that it records your full track.
2. Set Rotation Speed = 0, Translation Speed = 0
3. Set Horizontal Position = 0, Vertical Position = 0.6, Width = 0.4, Height = 0.4
4. Add Skinmesh, And Select anything for its model, by clicking CHANGE in the Properties.
5. Check it to Your Car
6. Make the Skinmesh as big as the size of 3x the car.
7. Place it at the height of 5-6 meters above the Car.
Play.
« Reply #1 on: March 08, 2013, 06:17:29 AM »
Interesting, but what about the cam behind the car? Won't there be a gigantic thing hovering above the car?
Rocket Rumble, a 3D Rad puzzle game:
http://www.3drad.com/forum/index.php?topic=9896.0
« Reply #2 on: March 08, 2013, 06:33:19 AM »
Ive actually done this way year ago. This is a really good way to have 3d GPS thingy. But it would be better when you have 2 separete meshes for the map - one for the real map, and the other for the gps. Both should be geometrically same but the gps one should be simplier. So that camera, what captures the real game can see only one mesh - the detailed one, for the real map. And the upper cam can see only the other one - simplier. Maybe gonna make a demo for this one too.
« Reply #3 on: March 08, 2013, 06:43:51 AM »
Yola, Take my Example for GPS!
« Reply #4 on: March 09, 2013, 06:46:32 AM »
I thought of this once but the problem with this is if the car somehow tipped or was tilted a-bit then the skinmesh above the car would follow its tilt direction and would be very weird. To demonstrate:



                 ||     <- this is the camera
                 \/   









 __                                   \
                                        \ <- This is the skinmesh above the car. So if the car tilted then its skinmesh would move away from where its meant to be.
                                         \





|..|                   /.
                          .
                           /

^                        ^
|                         |
this is the car on the ground
« Last Edit: March 09, 2013, 06:48:58 AM by PlayDasher »
New 3DFoundry:3DFoundry.tk
« Reply #5 on: April 23, 2013, 10:14:49 PM »
Maybe then this method is more suited for a fps game. because the character object cannot be tipped over.
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