3D Rad - Free 3D game maker - Forum

This forum is now archived!

This forum is locked, and is a read-only version. A new community-ran forum can be found at classdev.net

News:

The 3DRad community can be found at classdev.net.

Pages: [1]

Author Topic: Making terrain in Google sketchup 8 and exporting it to 3D RAD (better version)  (Read 1753 times)

McAr

« on: March 06, 2013, 08:15:25 AM »
After 5 minutes of work you will get this:



First you must have:

-google sketchup 8 (I use free version,but you can also buy it) - http://www.sketchup.com/intl/en/product/newin8.phpl
-3d rad plugin - http://www.3drad.com/Google-SketchUp-To-DirectX-XNA-Exporter-Plug-in.php

install sketchup, and then unrar plugin to the C:\Program Files\Google\Google SketchUp 8\Plugins
I installed it in C: disk, but you must go to file where you have installed google sketchup.

Now go to sketchup and enable sandbox tool and sandbox toolbar. Its very esay, but more about this you can get here:http://support.google.com/sketchup/bin/answer.py?hl=en&answer=116690

now you are ready to work:

1. open sketchup and make square with rectangle tool, then copy and paste it and so on until you get something like this:



2. Now select smoove tool, and make your own terrain. Smoove tool is very simple to use, but if you want to change radius, double click square with numbers on right lower corner. Double click it and type radius and click enter.

3. When you finished, hit Ctrl+a to select all. Then right click on terrain, and click soften/smooth edges. Now put cursor to 180 degrees and check soften coplanar and click enter. Basicly you must do like this:



4.When you do this, click on bucket and paint terrain like you want. Now we have terrain like this:



5.Now go to 3d rad and click object>install custom rigidbody (polygons), and choose name of your terrain (I will choose Testmodel) and click save.

6. Go to google sketchup and click plugins>3d rad>export as a generic direct x file(include bacfaces). Put terrain in C:>3d rad>
3d rad_res>objects>rigid body>data>and open Testmodel file. Now save terrain in this file with name: rigidBody_.x  Click save and go again:

plugins>3d rad>export as a generic direct x file(include bacfaces). Put terrain in C:>3d rad>
3d rad_res>objects>rigid body>data>and open Testmodel file. Now save terrain in this file with name: rigidBody_mesh.x Click save and you are almost done.

7.Go to 3d rad and click objects>add>rigidbody. Now double click on rigidbody in objects list, and click button change, and choose your file (I have Testmodel). It will take 10 seconds to load, and there you have, your own terrain !

Thanks for reading this.

Julius Ceasar.
« Reply #1 on: March 07, 2013, 01:39:21 PM »
awesome mate! i never new about that!! cheers for the helpfull tut!!

quick question, if i jusrt export it as a atatic RB, and use that, wont that work? i mean it would be quicker than the direct x..
« Reply #2 on: March 08, 2013, 06:34:39 AM »
It should work fine -  i allways do that way for rigidbodies.

McAr

« Reply #3 on: March 08, 2013, 07:21:45 AM »
Like lex told, yes, its working ok.
Pages: [1]