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Author Topic: Making terrain in Google sketchup 8 and exporting it to 3D RAD (finished)  (Read 1150 times)

McAr

« on: March 05, 2013, 07:37:09 AM »
After 5 minutes of work you will get this:



First you must have:

-google sketchup 8 (I use free version,but you can also buy it) - http://www.sketchup.com/intl/en/product/newin8.phpl
-3d rad plugin - http://www.3drad.com/Google-SketchUp-To-DirectX-XNA-Exporter-Plug-in.php

install sketchup, and then unrar plugin to the C:\Program Files\Google\Google SketchUp 8\Plugins
I installed it in C: disk, but you must go to file where you have installed google sketchup.

Now go to sketchup and enable sandbox tool and sandbox toolbar. Its very esay, but more about this you can get here:http://support.google.com/sketchup/bin/answer.py?hl=en&answer=116690

now you are ready to work:

1. open sketchup and make square with rectangle tool, then copy and paste it and so on until you get something like this:



2. Now select smoove tool, and make your own terrain. Smoove tool is very simple to use, but if you want to change radius, double click square with numbers on right lower corner. Double click it and type radius and click enter.

3. When you finished, hit Ctrl+a to select all. Then right click on terrain, and click soften/smooth edges. Now put cursor to 180 degrees and check soften coplanar and click enter. Basicly you must do like this:



4.When you do this, click on bucket and paint terrain like you want. Now we have terrain like this:



5.Now go to 3d rad and click object>install custom rigidbody (polygons), and choose name of your terrain (I will choose Testmodel) and click save.

6. Go to google sketchup and click plugins>3d rad>export as a generic direct x file(include bacfaces). Put terrain in C:>3d rad>
3d rad_res>objects>rigid body>data>and open Testmodel file. Now save terrain in this file with name: rigidBody_.x  Click save and go again:

plugins>3d rad>export as a generic direct x file(include bacfaces). Put terrain in C:>3d rad>
3d rad_res>objects>rigid body>data>and open Testmodel file. Now save terrain in this file with name: rigidBody_mesh.x Click save and you are almost done.

7.Go to 3d rad and click objects>add>rigidbody. Now double click on rigidbody in objects list, and click button change, and choose your file (I have Testmodel). It will take 10 seconds to load, and there you have, your own terrain !

Thanks for reading this. :)

Julius Ceasar.

McAr

« Reply #1 on: March 05, 2013, 07:39:18 AM »
Infact first picture is what you get on the end.

Second picture are squares.

Third picture is about soften edges.

And forth picture is finished terrain in google sketchup.

McAr

« Reply #2 on: March 05, 2013, 08:02:52 AM »
The second post will be better, I will show you how colour terrain with nice texture.
Because now we have ugly colours:

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Uploaded with ImageShack.us[/img]

And next time we will have nice texture like in terrain which is in 3d rad.

McAr

« Reply #3 on: March 05, 2013, 08:03:46 AM »
can moderators delete my previous message (about second part)

thanks.
« Reply #4 on: March 06, 2013, 03:42:06 AM »
Nice to see you wanted to contribute to the forum with your knowledge Julius. Thanks for sharing.

Quick point though - instead of copying and pasting a square and some of the other steps you have done - you could simply use the sandbox tools from Google Sketchup.

The tutorial I did some time ago may be some help to you for your 3drad work.

http://www.3drad.com/forum/index.php?topic=8807.msg72907#msg72907

McAr

« Reply #5 on: March 06, 2013, 07:58:48 AM »
thanks for advice grimbarian, i TRIED THIS BEFORE, BUT WHEN i WANT TO EXPORT I DOESNT WORK. So because of this I cant use from scratch too.

But stiil, thanks for information, I will try again.

McAr

« Reply #6 on: March 06, 2013, 08:00:25 AM »
But I have some other problems: When i put 2 cars into game, and I attach AI car to one of rigidbodys, everything is working. But when I put two PC cars, and I want to make one car AI, nothing is working ??????

why???

McAr

« Reply #7 on: March 06, 2013, 08:01:58 AM »
And if I understand write: pc car have suspension, and normal car havent got suspension, Is there any other difference ?

McAr

« Reply #8 on: March 06, 2013, 08:03:57 AM »
And how can I make animations with google sketchup?

I tried to make horse rigidbody, but I dont know how make it move.

Can you help.

Thanks.

McAr

« Reply #9 on: March 06, 2013, 08:05:42 AM »
And I will make better version of this post.

fourdee

« Reply #10 on: March 06, 2013, 11:37:40 AM »
Nice tutorial Julius. Very helpful.

I dont use sketchup, but this is near enough the same method i use in Blender to create terrains, except, i create a grid, then, work on the vertices/edges/faces level. Apply a subdivision modifier whilst working on it.

I was going to make a blender tutorial using this method, but you beat me too it.
Good job!

McAr

« Reply #11 on: March 07, 2013, 07:08:08 AM »
Yes thanks, but you can make tutorial, I didnt made it for blender, so I didnt beated you. I posted this post to help others, and you can do the same.
« Reply #12 on: March 07, 2013, 07:38:50 AM »
Wow - that's a lot of questions...

On the main 3DRad website, there is a link to a page called "documentation". I've put it below...

http://3drad.com/how-to-make-a-3d-game.php

Please read all the links there, use the default samples that come with 3DRad, and use the "help" button that is on every 3DRad objects properties window.

You'll then have answers to most your questions.

As for the 2 cars that come with 3DRad - it's a question of physics... or physx to be precise.

The old car uses ODE Physics and the PCar uses Nvidia Physx - for the most part it's up to you which one you use.

For the horse - you can't do animations in Sketchup (to the best of my knowledge) - you'll need a different programme for this.
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