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WHAT IS 3D RAD? CLICK HERE TO FIND OUT!
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EXPORTING TO .X, 3DS MAX TIPS
Using Panda exporter plug-in
Download the free Panda Exporter plug-in
here.
The following are settings that will allow you to properly
export your models to 3D Rad:
NOTE: in the tab above, set Optimize Mesh to None if exported
model show scattered triangles, when rendered by 3D Rad. Optimization isn't
required really, as 3D Rad does it automatically when your .x model is
loaded.
NOTE: in the tab above, you can set None for Texture Conversion
if your textures are already in a proper format and will be in the
same folder as the .x file.
If you are exporting a mesh with bones, group the bones and the skinned mesh
with the Group Menu -> Group command prior to export. If there is more than one
set of bones with skinned meshes, create a separate group for each.
Make sure that both the geometry and the bones are selected before exporting.
Make sure that any IK splines or helper objects are NOT selected.
If you are exporting a mesh with bones, all faces/vertices in the
mesh must be assigned to at least one bone, even if they constitute a part
of the mesh that isn't animated. Otherwise, the mesh will not render in 3D Rad.
Units in 3D Studio Max doesn't necessarily match 3D Rad units.
To facilitate scaling of your source models, in 3D Studio Max
(Customize -> Units Setup), set units to meters. Also set System Unit Setup
to 1 Unit = 1.0 Meters.
After that, one meter in 3D Studio Max will be one meter in 3D Rad's
virtual space.
Additional information about about exporting from 3ds Max 2009/2010
is available here.
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